So I have a (quite ambitious I Believe) project that needs me to do alot of modifications to Makehuman, I dont know Python yet but I have programming background and I can mostly understand when i'm reading a Python code, a few weeks of heavy study and I should know enough.
But before diving into it (and because I don't want to "waste" time spending weeks of studying Python and Makehuman's code) I want to know the feasability of my project
Here are the things that I want to do:
First create a makehuman body, bring it in Blender to modify it quite a bite (but not touching it's topology)
I need a custom skeleton on it, I need different weightgroups, Remake the UV Maps, and I need to divide it in a few materials
Then I need to make this the default of Makehuman
Once I got that, I would isolate the parts of MH dealing with the head, face, neck, facial expressions, and of course exporting functions
Then! Turn the result of all thats left into a web app using JS and WebGL (And as I said, I dont know Python yet, but the python code works for webdev right? is it just a matter of changing to cgi or this is just a parial implementation?)
My biggest questions are about the first parts of the project
I looked up a little bit the code of MH and I notice the weightgroups and such are in json files (same following question goes for the UVmap files, Skeletons, Materials division) , How would I go about generating those? and can I change the default that much while not messing up the rest and having to rewrite the whole targets?
If anybody knowing Makehuman functionning and Python could tell me if that's possible and give me advices and paths to follow you would be amazingly helpful
Thanks!