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SSS Advances

PostPosted: Fri Feb 03, 2012 10:56 pm
by Sethren

Re: SSS Advances

PostPosted: Tue Feb 07, 2012 9:45 pm
by Shimp
Impressive.
Ran this on my office pc with old ATI HD 4650 and got avg 21 fps!
That really would enhance makehuman. Should work more or less easily plattform-independent with OpenGL:
"the code is abstracted from the API. You can take a look into it here!
https://github.com/iryoku/separable-sss ... rableSSS.h"