make main mesh parented to armature (blender)

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make main mesh parented to armature (blender)

Postby joihnsonlee » Tue Oct 16, 2018 9:29 am

how do you make main mesh parented to armature in blender?

also how would i know when it's done?
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Re: make main mesh parented to armature (blender)

Postby blindsaypatten » Tue Oct 16, 2018 11:39 am

In Object mode, select mesh, select armature, press Ctrl-P, select automatic weights.
Last edited by blindsaypatten on Wed Oct 17, 2018 6:55 pm, edited 1 time in total.
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Re: make main mesh parented to armature (blender)

Postby o4saken » Tue Oct 16, 2018 11:59 am

But make sure that the armature is in object mode and not pose mode, otherwise you will parent to the one bone you selected.

then switch to pose and move the armature, mesh should move as well, then you know it worked.
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