Blender clothes sewing

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Blender clothes sewing

Postby o4saken » Tue Aug 01, 2017 11:40 am

OMG! you know when you are a bit behind... i seriously just learnt about blenders sewing springs. crazy i know, so where i would sit and model the clothes mesh from scratch there is actually and easier way using the sewing springs, this essentially allows one to take a sewing pattern, place the fabric "cutout" in front and back of model - connect the edges, assign these to a vertex group and under cloth simulation, cloth sewing springs, shrinkage - assign your group and then press play - and it becomes a lovely fitting piece of clothing..

here is an example i found on youtube, you could probably find better tutorials if you search, but it gives you an idea of what it is i am on about.
https://www.youtube.com/watch?v=Fmt4SMKAsx8


Here is an awesome video - also because it is using MakeHuman.
https://www.youtube.com/watch?v=u6CN08r7WVA


PLS. if anyone has used this before, please could you give some feedback.
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Re: Blender clothes sewing

Postby joepal » Tue Aug 01, 2017 12:52 pm

There are actually tutorial videos on this in the docs :-)

See videos in the "clothes" section here http://www.makehumancommunity.org/wiki/ ... nder_tools
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
http://www.palmius.com/joel
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Re: Blender clothes sewing

Postby blindsaypatten » Tue Aug 01, 2017 6:43 pm

Does anyone know how to create/obtain the mesh pattern in the first video?

And since I'm posting... Can someone remind me about the automated method for taking a "jagged" hole cut from a square mesh and making it round? I read about on the forums but can't find it.
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Re: Blender clothes sewing

Postby jujube » Tue Aug 01, 2017 11:54 pm

blindsaypatten wrote:Does anyone know how to create/obtain the mesh pattern in the first video?

And since I'm posting... Can someone remind me about the automated method for taking a "jagged" hole cut from a square mesh and making it round? I read about on the forums but can't find it.


I think that was me, but I didn't mention the name, because I didn't remember what it was.

It looks like it was loop tools, which apparently comes with blender? https://blender.stackexchange.com/quest ... ices-round

Also, for making patterns, there's this site for making patterns (for use in Marvelous designer but it could work in blender). I tried it, but then it turned out to be a ton of work to measure a character, and generated patterns would turn out weird even with a lot of tweaking. But it also has "off the shelf" patterns based on standard clothing sizes. Also, it's a paid service, $14/month. https://patternmakerpro.com/
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Re: Blender clothes sewing

Postby blindsaypatten » Thu Aug 03, 2017 3:39 am

Thanks for the round tool link!

I worded my other question badly, what I meant to refer to was the non-grid mesh:
NonGridMesh.png
NonGridMesh.png (153.22 KiB) Viewed 5013 times


Ah, now that I look at it again I see that it uses triangles.

I was thinking of the mesh used for Nate's leather jacket:
NonGridMesh2.png
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Re: Blender clothes sewing

Postby blindsaypatten » Mon Aug 07, 2017 1:57 am

These sowing springs are really great: https://youtu.be/X39vQFiH0xg

This:
0001.png

becomes this:
0100.png

It still needs a belt and collar but it sure beats putting it together manually!
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Re: Blender clothes sewing

Postby jujube » Tue Aug 08, 2017 9:35 pm

Nice work!! It looks great!

Hmm, I wonder if it would work to bring loose clothing into makehuman via rigid vertex groups. The clothes would hopefully scale up with height without deforming. Then characters would be exported to blender, using another cloth sim to allow the clothes to follow the body.
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Re: Blender clothes sewing

Postby grinsegold » Wed Aug 09, 2017 1:52 pm

jujube wrote:Nice work!! It looks great!

Hmm, I wonder if it would work to bring loose clothing into makehuman via rigid vertex groups. The clothes would hopefully scale up with height without deforming. Then characters would be exported to blender, using another cloth sim to allow the clothes to follow the body.


It should work. That's the thing with assigning the mesh to a single vertex. The docs show this picture:

1.png
,
but the actual version of mc does look different:

2.png
.

I guess apart from the docs to be not up to date, the procedure is still valid: Select your cloth vertices, put them in a group, give the human the same group and chose a vertex to be the origin of the offset. How to set the scaling to uniform? I don't know. And if anyone knows what it could be good for to be able to shear or mirror the bounding box, please leave a comment.
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Re: Blender clothes sewing

Postby blindsaypatten » Thu Aug 10, 2017 3:34 am

Some progress.
HanfuB11.png


I haven't tried MakeClothes yet because I used multiple materials. I'll try once I'm more satisfied with it.
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Re: Blender clothes sewing

Postby o4saken » Thu Aug 10, 2017 4:56 am

blindsaypatten wrote:Some progress.
HanfuB11.png


I haven't tried MakeClothes yet because I used multiple materials. I'll try once I'm more satisfied with it.


Looks great! I am liking these sewing springs :)
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