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Muscles

PostPosted: Tue Jun 13, 2017 12:59 pm
by o4saken
I been playing with this . . .
http://www.cgchannel.com/2014/07/colore ... r-blender/

Its actually quite awesome (once you figure it out)- and would be amazing if done correctly attached to an MHX2 rig. its possible but lots of work, i just dont have the time at the moment, but as soon as i do have a moment it is something that i will attempt..

Re: Muscles

PostPosted: Sun Jul 09, 2017 5:44 pm
by jujube
I want to combine this with bodyparts3d models somehow....

Re: Muscles

PostPosted: Tue Jul 11, 2017 2:05 am
by jujube
Oh, and this looks interesting too, but unfortunately it's not free: https://www.blendermarket.com/products/x-muscle-system

(But I still might try it out someday when I have the time because it looks awesome)

Another interesting addon that I saw just now, that's sort of related: a "tension map" for simulating folds: https://www.youtube.com/watch?v=6G8SkBQngvw

Re: Muscles

PostPosted: Tue Jul 11, 2017 5:50 am
by o4saken
jujube wrote:Another interesting addon that I saw just now, that's sort of related: a "tension map" for simulating folds: https://www.youtube.com/watch?v=6G8SkBQngvw


oh that does look awesome.

as for x muscle system, its basically the same as the free one i found, only that it applies the muscle to the bone automatically (but i dont think 100% correct) and then also adds the shrink wrap automatically. so less work but same result.