Anyone know of any cycles nodes setup trick for clamping/darkening a direct light ray, but only for a specific material?
As you can see here, the direct light whitens out parts of the skin, which looks ugly. But the light source is needed at that strength for the rest of the scene to look sane.
I tried faking it with a light path node, but the results were not impressive:
Node setup:
Anyone got a suggestion for solving the whiteout problem short of turning down the direct light source (which looks fine for the rest of the scene) ?