makehuman rig

Tips, trick's, and links about computer graphics world

Moderator: joepal

makehuman rig

Postby Dragonmcd » Fri Dec 18, 2015 10:19 pm

I made a female with makehuman rigged it and rendered it and went to Maximo to animate but it messed up the animation.
So I made the skine again without bones and went back to Maximo and it worked this time.
For some reason it doid not like the skeleton from makehuman. :)
Posts: 1
Joined: Fri Dec 18, 2015 9:54 pm

Re: makehuman rig

Postby gaiha » Tue Feb 09, 2016 8:55 pm

Maximo has it's own default rig for human models which unfortunately, is as useful in most situations, as putting a hat on a mule (IMO).

Another reason why I made the decision to go with MakeHuman versus any other source. I would suggest exporting your rigged model from MakeHuman into Blender, Daz, Maya, or any other 3D suite that allows you to apply your own .bvh files to your rigged model. Carnegie Mellon University has an extensive .bvh repository that is released under the Creative Commons Licensing.

Hope this is useful for you.
My Dev Box: Asus CrosshairV with an AMD FX-9370 4.4 Ghz 8 core Processor, 32 GB 1600hz DDR3,
GeForce GTX-760 Video card, 2TB Seagate Constellation Class HDD. 1 GB Ethernet Lan
Running Ubuntu 14.04.4 on the 4.2.0-30 Kernel, with the Gnome 3.8.4 Desktop.
User avatar
Posts: 53
Joined: Tue Feb 09, 2016 7:45 pm
Location: Canada

Return to Off topic

Who is online

Users browsing this forum: No registered users and 1 guest