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Digging around for animations?

PostPosted: Mon Feb 02, 2015 1:33 am
by Mr909
I was wondering, and I've done a little research, is there anywhere with a fairly expansive library of human skeleton animations? I have little to no animation experience and frankly don't care much for high quality graphics, though I keep thinking there's GOT to be something like this out there.

I want to animate a high fantasy game, and I need some attack animations and junk, stuff you wouldn't just find anywhere. But it's gotta be somewhere, right?

The other idea I had: Isn't it theoretically possible to "rescale" animations for different, but similarly laid out, skeletons? I mean, MH has not one, but several different rigging types, and I imagine if I could find a few of those libraries, I could probably work up an algorithm to clean them for different skeletal layouts. I'm usually not very physics-minded in my programming pursuits, but it definitely seems doable, isn't it? Has there been anything similar attempted?

Re: Digging around for animations?

PostPosted: Mon Feb 02, 2015 8:37 am
by joepal
MH doesn't have a specific animation format. What you are looking for is called a BVH library.

If you google for "BVH library", you'll get quite a lot of hits.

These are then used via MakeWalk: http://www.makehuman.org/doc/node/mhble ... kflow.html

Re: Digging around for animations?

PostPosted: Mon Feb 02, 2015 10:52 am
by duststorm
In this section you find some sources with free BVH content on the web: http://www.makehuman.org/doc/node/mhble ... _bvh_files
Those are also compatible with the MakeWalk tool.