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Similar software for creatures/monsters?

PostPosted: Tue Jan 13, 2015 6:19 am
by fibericon
Is there anything similar to MakeHuman, but for creatures? I'm really liking the pipeline from MH to UE4, and I was hoping to be able to create monsters for my game in a similar way.

Re: Similar software for creatures/monsters?

PostPosted: Wed Jan 14, 2015 1:55 pm
by Manuel
Nothing...yet as far as I know..
It's something we want to provide in (not so distant) future.

Re: Similar software for creatures/monsters?

PostPosted: Wed Jan 14, 2015 2:32 pm
by SaltyCowdawg
Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P

Re: Similar software for creatures/monsters?

PostPosted: Wed Jan 14, 2015 2:46 pm
by Manuel
SaltyCowdawg wrote:
Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P


:)

@fibericon: Salty is talking about a fool's day joke : http://www.makehuman.org/blog/makecow_a ... eased.html

Re: Similar software for creatures/monsters?

PostPosted: Thu Jan 15, 2015 5:23 am
by fibericon
Manuel wrote:Nothing...yet as far as I know..
It's something we want to provide in (not so distant) future.


That's awesome. I remember hearing that earlier builds of MH were able to make humanoid creatures, but that got cut in later versions. Is that true? If so, what was the issue that led to those features being cut? It might be something I can work around if it doesn't clash with what I'm doing specifically.

Also, the cow is so realistic! :D

Re: Similar software for creatures/monsters?

PostPosted: Mon Feb 02, 2015 8:34 am
by joepal
There is no technical barrier whatsoever for having alien/non-human modifiers. It's just a question of priority: the crew has prioritized realistic modifiers.

No particular workaround is needed either. Basically someone who think it important enough needs to model the modifiers in blender and save the changes as makehuman target files.

See http://www.makehuman.org/doc/node/mhble ... arget.html

Re: Similar software for creatures/monsters?

PostPosted: Tue Feb 10, 2015 12:23 am
by devrich
Manuel wrote:
SaltyCowdawg wrote:
Manuel wrote:
It's something we want to provide in (not so distant) future.

MakeCow? :-P


:)

@fibericon: Salty is talking about a fool's day joke : http://www.makehuman.org/blog/makecow_a ... eased.html


LMAO! :lol:


I too would like to have a variation on MakeHuman for "Creatures" _but_ I think with the right models' we can do this through the existing MH software.

If I may recommend as an additional featureset for customizing specific animal/creature rigs/topologies/materials could be added as a "Creature Detailing" tab which would be enabled when animal/creature topologies are selected. Then specific "Human Detailing" tabs could be disabled as to not get the two confused.....

hmmm... or perhaps an easier and simplier way instead would be to just create specific morph targets for creature-features that would not be human-like-features and then if a topology would be less human-like and more creature-like then remove some/all of thehuman-like morph targets from that topology..

Just some idea on how to possibly implement at least a basic animal/creature system without redesigning MH's wheel :)

Afterall, I don't think that ( at least for now ) there would be as much demand for a super-realistic-must-get-every-muscle-exactly-right for a cow or horse topology when just a basic animal/creature topology and some basic animal/creature morph targets would be enough for most users. Later on maybe with some big donations then maybe reconsider more in-depth and super-hi-detail topologies/targets.

Just some thoughts..

Re: Similar software for creatures/monsters?

PostPosted: Tue Feb 10, 2015 12:30 am
by duststorm
Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.

Re: Similar software for creatures/monsters?

PostPosted: Tue Feb 10, 2015 2:25 am
by brkurt
duststorm wrote:Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.


Four-footed animal rigs would be quite different, as the metatarsals (for example) are fused and elongated so that the legs are far more powerful than a human biped.

here is an example:

Image

Re: Similar software for creatures/monsters?

PostPosted: Tue Feb 10, 2015 2:27 am
by brkurt
brkurt wrote:
duststorm wrote:Most core MH algorithms can be reused for any creature creating program.
The most work would be define the basemesh and morph targets, which would all have to be modeled.


Four-footed animal rigs would be quite different, as the metatarsals (for example) are fused and elongated so that the legs are far more powerful than a human biped.

Also the hip bones would be reversed.

here is an example:

Image