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High-vis Vest creation

PostPosted: Wed Apr 30, 2014 7:48 am
by simering
Hi,

Does anyone have a vest (high-viz like in construction workers) in clothes?

How can I create one?

Regards,

Mark

Re: High-vis Vest creation

PostPosted: Wed Apr 30, 2014 4:17 pm
by SaltyCowdawg
Work flow goes something like this:

Go to Blender and load a human mesh with helpers.

Enable "show selection"

For a vest I'd suggest selecting coat.

Parent the selection

Optionally delete the human and now you just have the jacket part of the coat and the skirt part of the coat. I do this as it makes my life easier.

For a vest I'd delete the skirt at this point.

Go to edit mode

Go to the vertex group tab. Select mid and hit the select button and then select either right or left and hit select.

Hit "X" and delete faces

You now have half the mesh to work on.

Delete faces/vertices you don't need.

Do any edits you want

Go to object mode

Go to the modifier tab and add a mirror modifier.

Make sure the mirror operation went as planned (adjust as needed) and apply the modifier .

Go to the materials tab and delete all the materials

Add a new material naming it appropriately (eg vest )

Load a plain (no helpers) human mesh

Select your clothing.

Under MakeClothing set the mesh type to "Clothing" instead of human.

Enable "Show Licensing"

Add your name as author, add any tags you want.

Select both the human mesh and your new clothing mesh.

Hit "Make Clothes" and go for coffee. It will take a little while depending on how many vertices you have.

You'll now have your new bit of clothing (unless errors happen) in ~/makehuman/v1/data/clothes


I may well have forgotten a step as this was done off the top of my head without Blender in front of me.

Re: High-vis Vest creation

PostPosted: Wed Apr 30, 2014 5:34 pm
by simering
can't load plugin to blender.

Is it possible to zip and upload somwhere your version with working plugin?

Kind Regards,

Mark

Re: High-vis Vest creation

PostPosted: Wed Apr 30, 2014 7:04 pm
by simering
loaded plugin. testing now...

Re: High-vis Vest creation

PostPosted: Wed Apr 30, 2014 10:12 pm
by simering
Got vest modeled but can't export it to clothes. Would you be so kind to point me to the correct solution?

Re: High-vis Vest creation

PostPosted: Thu May 01, 2014 12:15 am
by SaltyCowdawg
simering wrote:Got vest modeled but can't export it to clothes.


Tell me what went wrong.

makeClothes-Image.png


Is the circled button what you pressed?

Where there errors?

Re: High-vis Vest creation

PostPosted: Thu May 01, 2014 12:49 am
by SaltyCowdawg
By the way: I had to learn this the hard way.

Use the BI engine to do your work. Use Cycles later if you wish.

MakeClothes does a lousy job of creating the MHMAT files when Cycles is turned on.

Re: High-vis Vest creation

PostPosted: Thu May 01, 2014 1:46 am
by SaltyCowdawg
mc-test01.png
Jill in her red dress.


The above dress took me about 30 minutes to create. The model less that 15 minutes. The render took the longest at about an hour. (slow machine)

Re: High-vis Vest creation

PostPosted: Thu May 01, 2014 2:57 am
by simering
SaltyCowdawg wrote:
simering wrote:Got vest modeled but can't export it to clothes.


Tell me what went wrong.

makeClothes-Image.png


Is the circled button what you pressed?

Where there errors?


Sorry, yes I got error message about Quad geometry. Tried to fix it (ctrl+j for tri to quad) but didn't help.

Kind regards,

Mark

Re: High-vis Vest creation

PostPosted: Thu May 01, 2014 11:11 am
by SaltyCowdawg
simering wrote:
SaltyCowdawg wrote:
simering wrote:Got vest modeled but can't export it to clothes.




Sorry, yes I got error message about Quad geometry. Tried to fix it (ctrl+j for tri to quad) but didn't help.



I've been bitten by this a few times. You definitely need to avoid tris and ngons as MakeClothes won't allow them.