by bogdan666 » Thu Feb 18, 2021 7:42 pm
As nice as MetaHuman looks, it probably hasn't even full body meshes and will be a cloud only application, which means that you are stuck with just a few hairstyles, body types, clothing assets etc.
Whenever they decide to take the service offline, it will evaporate.
From the first look you get the impression that it is more like an in-game character creator than a fully fletched human creation software.
The realistic skin effect is just some node setup with PBR textures, which is nothing special and can be applied to any character.
The hair technology is not MetaHuman specific and can be used for MakeHuman characters as well.
But it is undeniable that MakeHuman needs to become better. The base rig and body mesh need a massive topology update for allowing realistic posing and animating.
This also means the introduction of bone driven corrective shape keys for joint rotations and muscle flexions.
The UV layout needs a complete rework (better balance: more resolution, esp. at the areas with flexible skin like armpits,knees etc.)
Last but not least the face expressions need an optimization too.