Since the engine (the part that transforms .bs files to meshes) can be considered a library, can it be made LGPL? Me and many game programmers like me have to include many commercial middleware in their products, so we are virtually unable to include any code from Makehuman (or any GPLed program) I am speaking for all game programmers
What's the benefit of this for Makehuman you might ask. I can clearly say that game programmers can potentially increase the engine's real-time performance pretty good.