How to Create Low-Poly Models or Use Proxies in MPFB?

Hello everyone,
I'm trying to figure out how to reduce the polygon count of models while keeping them low-poly using the latest version of MPFB within Blender 4.3. I came across something called " proxies ," but I couldn't find any tutorials or detailed
information on how to use them or whether they are the correct method for reducing polygons.
only found this link :
https://static.makehumancommunity.org/m ... 0A7_a-MM0g
My goal is to create a human model, texture it, and then reduce the polygon count efficiently. What is the best approach to achieve this? Any guidance or resources would be greatly appreciated!
Thanks!
I'm trying to figure out how to reduce the polygon count of models while keeping them low-poly using the latest version of MPFB within Blender 4.3. I came across something called " proxies ," but I couldn't find any tutorials or detailed
information on how to use them or whether they are the correct method for reducing polygons.
only found this link :
https://static.makehumancommunity.org/m ... 0A7_a-MM0g
My goal is to create a human model, texture it, and then reduce the polygon count efficiently. What is the best approach to achieve this? Any guidance or resources would be greatly appreciated!
Thanks!