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duststorm wrote:ThomasL wrote:What happens if you import the character with the Helper Geometry option selected? The original clothes were made before the helpers were introduced, so they follow the body, whereas I think duststorm's clothes follow the helpers.
Good point. Though I don't think it's the cause. Linking to an armature in blender is done by assigning vertex groups to bones right?
Anyway, it's important to know whether it works in blender or not.
I still think it's an issue with the OSG exporter. Some limitation it can't get past.
ThomasL wrote:It turned out that the simple rig had no weights for the helpers - the rig file was made before the helpers were introduced. Now fixed in svn. Also improved weighting of skirt between legs in game and 2life rigs.
Maia1003 wrote:Duststorm, may I ask you to re-make your clothes with this improved version ?
duststorm wrote:Try to stick at least below 10.000 polygons (that is tris, a quad consists of two tris. Since MH meshes only use quads you need to multiply the count by two to know the polycount in the engine)
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ThomasL wrote:Maia1003 wrote:Duststorm, may I ask you to re-make your clothes with this improved version ?
No need for to change anything. The clothes follow the helper geometry, as they always have. The only thing that has changed is that the helpers are now moving with the bones.
But this bug only affected the simple rig. If your character was exported with another rig, e.g. the default mhx rig, nothing has changed, and the problem must still be there.
ThomasL wrote:What happens if you import the character with the Helper Geometry option selected? The original clothes were made before the helpers were introduced, so they follow the body, whereas I think duststorm's clothes follow the helpers.
Edit: Hm. But that cannot affect the shoes, since there are no helpers around the feet. Nevertheless, this is the only major difference compared to the original clothes is that I can think of.
ThomasL wrote:For lingerie, yes. The helpers were introduced to cover the case that real clothes do not follow the body shape very closely. The most extreme case is a skirt between the legs, which is very far from any body part, especially in a pose where the legs are apart. Also an overcoat hides the body form pretty well, so needs helper geometry (which does not yet exist) do adapt to all targets.
Maia1003 wrote:Someone replies that it would be a nightmare !
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