Hi all. I've been trying to teach myself game development and recently I am focused on making character models properly.
The modelling and UV unwrapping part I am quite decent with. But I have absolutely no idea how to start making textures properly.
So I am using Makehuman as my example to learn from. The unwraps here match my own characters quite well. But surely I don't have to draw this myself. The textures with MakeHuman (and many other games, apps etc that use this same technique for their characters) all look too detailed and not stretched out etc to have been made by hand.
This image might show what I mean:
https://ibb.co/0X69X7H
So can anyone with more experience tell me how these texture files are created from nothing?
Thanks for any help.