i've used MH extensively and have a load of chars. just created a new one, same way as always, but when itry to import into Blender 3.2 w/ an MHX rig i'm just getting a load of error like
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Traceback (most recent call last):
File "C:\Users\Wolfie\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_runtime_mhx2\importer.py", line 57, in execute
importMhx2File(self.filepath, cfg, context)
File "C:\Users\Wolfie\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_runtime_mhx2\importer.py", line 145, in importMhx2File
build(struct, cfg, context)
File "C:\Users\Wolfie\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_runtime_mhx2\importer.py", line 235, in build
rig,parser = buildRig(mhHuman, None, cfg, context)
File "C:\Users\Wolfie\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_runtime_mhx2\armature\build.py", line 114, in buildRig
cns.build(pb, rig, parser)
File "C:\Users\Wolfie\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\import_runtime_mhx2\armature\constraints.py", line 108, in build
cns.use_tail = self.useTail
TypeError: bpy_struct: item.attr = val: KinematicConstraint.use_tail expected True/False or 0/1, not float
Dependency cycle detected:
OBAmelia/master/POSE_IK_SOLVER() depends on
OBAmelia/gaze/BONE_DONE() via 'IK'
OBAmelia/gaze/BONE_READY() via 'Ready -> Done'
OBAmelia/gaze/BONE_POSE_PARENT() via 'Pose -> Ready'
OBAmelia/gaze_parent/BONE_DONE() via 'Parent Bone -> Child Bone'
OBAmelia/gaze_parent/BONE_READY() via 'Ready -> Done'
OBAmelia/gaze_parent/BONE_CONSTRAINTS() via 'Constraints -> Ready'
OBAmelia/head/BONE_DONE() via 'Copy Transforms'
OBAmelia/master/POSE_IK_SOLVER() via 'IK Chain Result'
Detected 1 dependency cycles
My existing characters do the same, though existing files w/ them in work fine. importing defaul seems to work but i need an FKIK rig. am i missing something out, been a while since i did a character :-/
TIA