[Blender] Change the rig of a preset

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[Blender] Change the rig of a preset

Postby naeta » Sat Aug 20, 2022 5:27 pm

Hello everyone,

I am using the makehuman addon for blender a lot. I have a few presets for characters I use in many renders, but each time I create them using the preset option, they come with the rig "Default no toes" despite having the preset saved with the rig "default". I like using the default with toes more than this other one. Is there a way to change the rig of a character created via preset ? I couldn't find it

Thanks !
naeta
 
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Re: [Blender] Change the rig of a preset

Postby joepal » Sun Aug 21, 2022 2:07 pm

This sounds like a bug. It should definitely use the rig set in the preset and not change it to something else.

Can you post the preset file here? On the system and resources tab you can find a button for opening the data directory. The preset file should be in the config subdirectory there.
Joel Palmius (LinkedIn)
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http://www.palmius.com/joel
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Re: [Blender] Change the rig of a preset

Postby naeta » Sun Aug 21, 2022 10:23 pm

hey thanks for your answer

here's my latest preset (I hope it's the right file), but it does it with every preset I made
Attachments
human.Naeta_03.json
(17.72 KiB) Downloaded 231 times
naeta
 
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Re: [Blender] Change the rig of a preset

Postby joepal » Mon Aug 22, 2022 6:27 am

Thanks, yes. It seems something goes wrong already when saving the preset file since it says the rig is default no toes in the attached json.

I'm on it. For now, I've created a ticket at https://github.com/makehumancommunity/mpfb2/issues/49
Joel Palmius (LinkedIn)
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Re: [Blender] Change the rig of a preset

Postby joepal » Mon Aug 22, 2022 6:47 am

Actually, when looking closer at this it looks as a bug that was fixed not long ago.

Can you try updating to the latest version and see if the problem goes away?

You will need to save/overwrite the preset as the wrong rig is listed in the save file you have.
Joel Palmius (LinkedIn)
MakeHuman Infrastructure Manager
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Re: [Blender] Change the rig of a preset

Postby naeta » Mon Aug 22, 2022 9:10 am

it seems to work with the new version, thanks a lot !
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Re: [Blender] Change the rig of a preset

Postby leslietylees » Fri Nov 04, 2022 2:34 am

It looks like something is already wrong with saving the preset file, since the attached json file says that the rig has no toes by default retro bowl
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