How to import MH collada files into C/C++ project
Posted: Mon Aug 23, 2021 12:08 am
Hello,
I am wondering what people use to import MH collada files into a C/C++ game/rendering project?
I tried using Assimp the other day. But importing a collada file saved from makehuman gave me an exception in Assimp so I guess there is an incompatibility somehow. The weight vertex ID seemed to be swapped with the bone ID.
I tried loading the same collada file saved from makehuman in blender which looked ok. So I re-exported it in collada to try importing it again using Assimp. This time I did not get an exception but when I loop in the list of joints/bones, it seems to have only 25 instead of the 31 from the collada file.
I am wondering what people use to import MH collada files into a C/C++ game/rendering project?
I tried using Assimp the other day. But importing a collada file saved from makehuman gave me an exception in Assimp so I guess there is an incompatibility somehow. The weight vertex ID seemed to be swapped with the bone ID.
I tried loading the same collada file saved from makehuman in blender which looked ok. So I re-exported it in collada to try importing it again using Assimp. This time I did not get an exception but when I loop in the list of joints/bones, it seems to have only 25 instead of the 31 from the collada file.