lianghh wrote:I have been search for human models like real human ,and I have found the body model named opensim which is enough for me,but I can't find a face model that is described by face bones and muscles. I agree that the muscle face model is driven by the force but not the morph target. I suppose that MakeHuman is derive from the Parke's Parameter face model, but I have not found a paper or other evidences which support that. The key problem confused me is that how this two kinds of parameter of MakeHuman decouple.
Pseudo-history
Never heard of "Parke's Parameter face model" before, but MakeHuman is NOT a derivative of that. The current model is the most recent in a series of models created by the artist Manuel Bastioni. I believe that the model made some use of 3D scanning, artistic correction, symmetry correction, and retopology. It started (I think) as a Blender plugin called MakeFace that won a Suzanne award and then moved slowly to a stand-alone program that has evolved over more than a decade. I do not know if Manuel read Parke's work or not when he designed the current bone system for the face, but it is completely possible he know/knows the 3D literature. The bone structure (skeleton) used in the current MakeHuman face was the last part of the skeleton that Manual developed for the 1.0 version of MakeHuman. The mesh was fully finalized.
Manuel Bastioni is the same artist who later created Manuel Bastioni Lab as a short-lived Blender plugin which may have been revived by others after he abandoned that project. Of course, MakeHuman as a program is the work of many programmers over a long period of time. You can get some idea of current contributors from looking at the GitHub repository.