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Step by step procedure to add a custom rig to Makehuman

PostPosted: Sat Nov 28, 2020 5:27 am
by vbhat
Can anyone tell me the step by step procedure to add a custom rig to Makehuman? I have an animation which I am supposed to transfer to many makehuman models but the animation's rig is different from all the options makehuman is currently offering. I figured that if I am able to add the animation's rig into makehuman software, I will be easily able to transfer the animation to many models in Blender.. Can anyone help me regarding this?

Thanks

Re: Step by step procedure to add a custom rig to Makehuman

PostPosted: Sun Nov 29, 2020 12:34 pm
by punkduck
Hi

it really depends on your rig. Nearly all additional rigs only have different bone names and no own weighting in MakeHuman. These are typically matching lists (you should do a quick look into a skeleton file of e.g. game engine, these are ASCII files). The only weighting is done by summarizing bones (like lowerarm01 + 02 results in lowerarm) ...

For a real weighting you have to create an own .mhw file. If you allready created an own weighting with a MakeHuman character in Blender (and no vertex number was changed in between) then you can create the weight file with some steps. I have an exporter for the weights in a plugin mostly built for symmetrizing changed characters, it is inside my own tools (blender 2.79 and 2.8x, 2.9x version available):

https://github.com/black-punkduck/MakeHuman-Helpers

Furthermore you should read this:

http://www.makehumancommunity.org/forum/viewtopic.php?f=7&t=16927

I transfered some weights of the original skeleton to my own. Weighting can be very hard tbh. I partly work with own skeletons and different weightings meanwhile.