Hi
it really depends on your rig. Nearly all additional rigs only have different bone names and no own weighting in MakeHuman. These are typically matching lists (you should do a quick look into a skeleton file of e.g. game engine, these are ASCII files). The only weighting is done by summarizing bones (like lowerarm01 + 02 results in lowerarm) ...
For a real weighting you have to create an own .mhw file. If you allready created an own weighting with a MakeHuman character in Blender (and no vertex number was changed in between) then you can create the weight file with some steps. I have an exporter for the weights in a plugin mostly built for symmetrizing changed characters, it is inside my own tools (blender 2.79 and 2.8x, 2.9x version available):
https://github.com/black-punkduck/MakeHuman-Helpers Furthermore you should read this:
http://www.makehumancommunity.org/forum/viewtopic.php?f=7&t=16927I transfered some weights of the original skeleton to my own. Weighting can be very hard tbh. I partly work with own skeletons and different weightings meanwhile.