1. If I use the MakeHuman Community, create a character, then export it in a mhx2 format by selecting MakeHuman Exchange as an export option, the model becomes CC0 upon export, right? From my understanding it wasn't CC0 before as mhx2 export was a separate plugin but now it got merged with the official MakeHuman? Or is the export still agpl if it somehow contains some code that I'm unaware of?
2. If I then use the MHX2 Runtime inside blender to import that model, rig it to an mhx rig and then animate the character and import it into UE4 for example, that model still remains cc0? From what I read on Thomases website that appears to be true https://thomasmakehuman.wordpress.com/l ... formation/
So the model remains CC0 when exported from Blender with the rig?Extra content added by the MHX2 importer, in particular the various rigs, is released under is released under Creative Commons CC0. You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.
3. What happens if I download a cc0 asset from here http://www.makehumancommunity.org/conte ... ssets.html and apply it to a character before exporting. Does that turn the MakeHuman version into a modified one and therefore turns the model into AGPL, or does it remain cc0?
4. This made me really paranoid, if the models are CC0 why is this stated in here http://www.makehumancommunity.org/conte ... ation.html
I'm an indie game developer. You are evil for forcing me to adhere to AGPL since I want to make a closed source game with a character generator. Can't I get a special exception?
Our product, our rules. MakeHuman is an open source product. We intend for it to remain open source. Eventhough we would be legally allowed to make exceptions (copyright holders can always assign a different copyright to assets they own) we are not doing so at this time.
This might change when/if we can think up a good legal scheme for it, but don't hold your breath.
From everything I read so far it seems that you're only trying to protect yourself so someone doesn't make a closed source character generator of your work. However, the agpl3 licence makes me really, really paranoid because it's so viral and my fear is that somehow on accident I could make my game agpl3 together will all the worldbuilding, story and characters and everything else that gets put into it.