Problem making a realistic face
Posted: Tue May 28, 2019 1:15 pm
Hello, I'm playing around a bit with makehuman/blender/unity and it mostly works great.
My problem now is to make the faces a bit more realistic. Body is fine and has clothes covering most parts, but the face is what people notice..
Is there any other meshes or user contribution to get a more detailed face with better textures? Maybe the face should get a bigger piece of the texture to make it more detailed than the rest of the body?
Also there are some topology problems I think, mainly with smiling which is quite common in humans. The cheeks tend to "crease" around the mouth when humans smile..
I've tried to modify the mesh a little to get that effect but couldn't get it to look any good at all.
edit: Maybe this should be in "Bugs, problems and feature requests"..
My problem now is to make the faces a bit more realistic. Body is fine and has clothes covering most parts, but the face is what people notice..
Is there any other meshes or user contribution to get a more detailed face with better textures? Maybe the face should get a bigger piece of the texture to make it more detailed than the rest of the body?
Also there are some topology problems I think, mainly with smiling which is quite common in humans. The cheeks tend to "crease" around the mouth when humans smile..
I've tried to modify the mesh a little to get that effect but couldn't get it to look any good at all.
edit: Maybe this should be in "Bugs, problems and feature requests"..