First of all i'm really glad makehuman 1.2 is out and it just works great ! I ilke the new features and the community assets are really cool especially the downloader ! There's only one thing that makes makehuman unusable for me (and as i see for other users too) and that is the UGLY orthographic camera. Why on earth would anyone use an orthographic camera in a 3d modeling tool ? Makes no logical sense whatsoever. 99.99% of modelling softwares are using a perspective camera, which already stated in the forum makes the model look completely different than in makehuman. In orthographic view you can't approximate the proportions of the character. Looking from different angles the character completely looks different and ridiculous .If you look at it from the top his feet is big as bigfoot's if you look from the bottom his head is big as a watermelon. Also the face changes drastically if you look it from different angles.
Also i can't understand the stubbornness of the developers about the topic ! I don't think the universe would collapse if you implement a radiobutton set called "view mode" and with two options : "orthogonal" and "perspective" so everyone could use what ever they like.
Also whenever the ortho/perspective issue pops up in the forum and people complain about the distorted characters the devs suggest to switch their software/ game engine to ortho mode to avoid the distortion. That's absurd. I think it's not a great idea to force Blender , Autodesk , Unity , and the other engine users to adapt to some idea that clearly isn't popular among users. Especially if the problem could be solved with a simple checkbox.
I really like makehuman. And i hope one day the developers will get over this uneccessary limitation.