Face Shape Keys

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Re: Face Shape Keys

Postby michaelg » Thu Nov 08, 2018 3:03 am

blindsaypatten wrote:
michaelg wrote:Hello, it is not as simple as that because we can not use maketarget for example on a complex model exported from MH into blender whatever the format you use (the mesh is not the same)

If you export using the default topology then the mesh is the same and you can import targets using maketarget. If you are using one of the other topologies then it won't work.

If I'm not understanding the issue then just ignore me.

Hi and thank you for your answer. But the ultimate goal of my ask would be to avoid the using of blender and to be able to export a model with the targets used during the creation process as shapes (or the one that we want) inside the collada or fbx file generated.
This is a strong request made by a lot of unity developers and researchers that want to use makehuman model.
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Re: Face Shape Keys

Postby blindsaypatten » Thu Nov 08, 2018 2:26 pm

I understand now. My advice would be to look for someone who can modify the code for you, as opposed to hoping that the core development team will do it for you. I don't speak for them but based on earlier discussions they are focused on producing the new version of MH based on python 3 and recent versions of the UI toolkits.
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Re: Face Shape Keys

Postby joepal » Thu Nov 08, 2018 3:24 pm

MakeHuman has no export in any format that includes targets as shape keys. All output from MH is the end mesh, not the process for arriving there. Even disregarding the difficulties in getting shape keys out in a compatible way via an export format, it'd require a lot of work to build infrastructure for this. As lines of code it'd probably not require a huge addition, but it'd take research and experimentation.

As blindsaypatten says, we're currently tied up with getting the next version through the door (expecting a first alpha build next week or so). While I can sympathize with the feature request, it is not something that is going to be prioritized anytime soon.
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