AGPL Procedural License Question

I'm currently playing around with generating a large number of MakeHuman models to serve as NPCs in a game (which I gather is not exactly a novel idea from looking around the forums
) along with a fair bit of other procedural content (MarchingCubes terrain, L-system trees, yadda yadda) as well as some more conventional model-work in Blender (various items of clothing/armor/weapons, and body modifications - elven/goblin ears, noses, etc - pushed into MH through MakeClothes, MakeTarget). I have no idea if I'll ever get far enough along in this project for it to be commercially viable, but was nonetheless curious what MakeHuman's licensing terms were like. While looking through MH's readable explanation, this caught my attention:
And was curious: does use of the scripting plugin that comes packaged with MH to generate a large number of randomly varying models constitute a "code intervention"? Or are the parts of MH's code base that are exposed through its pre-packaged scripting plugin somehow restricted and fair game for the CC0 exception, with the "no mass exports" clause only applying to more direct edits to and invocations of MH's underlying code?
I get the sense from reading through the readable MH license explainer/disclaimer that this may still not be allowable under the CC0 exception, but was hoping to get a firm yay/nay from someone who's spent more time thinking about/working with MH than I have. I'll probably keep tinkering with this project one way or the other, but it's always nice to clearly understand the licensing terms of the more useful tools available. Maybe if I get far enough along for this to matter I can try to find a reasonable alternative package..

Specifically, the CC0 exception does not apply if linking to MakeHuman as a library, if using MakeHuman in server mode as a component in an aggregate, or if making code interventions to make mass exports.
And was curious: does use of the scripting plugin that comes packaged with MH to generate a large number of randomly varying models constitute a "code intervention"? Or are the parts of MH's code base that are exposed through its pre-packaged scripting plugin somehow restricted and fair game for the CC0 exception, with the "no mass exports" clause only applying to more direct edits to and invocations of MH's underlying code?
I get the sense from reading through the readable MH license explainer/disclaimer that this may still not be allowable under the CC0 exception, but was hoping to get a firm yay/nay from someone who's spent more time thinking about/working with MH than I have. I'll probably keep tinkering with this project one way or the other, but it's always nice to clearly understand the licensing terms of the more useful tools available. Maybe if I get far enough along for this to matter I can try to find a reasonable alternative package..