Does the MakeHuman game.json skeleton have IK included ?

Hi all,
New member having recently found out about this great bit of software.
I am currently able to export my MakeHuman model and import it straight into Unity without any problems. Also my motion files worked immediately with it too, excellent!!
I see in my Scene View in Unity when I run the game, there are these little spheres near the joints of his legs and arms etc, it looks to me like IK 'bones' but I am still very new to animations and struggling to see how to use them.
The first question I need answering before I can continue working on my project is if the IK is there from MakeHuman automatically (my feeling is that it is there, because of those spheres and the fact that if they can put the skeleton there automatically, then seems logical they could put the IK bones there too)
Would be super convenient if this is the case. If it isn't then I guess I'll have to put the model into Blender and make my own.
As I said, I'm only looking for the answer of if the IK are included or not. Accessing them from Unity script is the next problem, but i think i can figure that out myself as long as I know the IK bones are there and what to look for.
Thanks for any help
New member having recently found out about this great bit of software.
I am currently able to export my MakeHuman model and import it straight into Unity without any problems. Also my motion files worked immediately with it too, excellent!!
I see in my Scene View in Unity when I run the game, there are these little spheres near the joints of his legs and arms etc, it looks to me like IK 'bones' but I am still very new to animations and struggling to see how to use them.
The first question I need answering before I can continue working on my project is if the IK is there from MakeHuman automatically (my feeling is that it is there, because of those spheres and the fact that if they can put the skeleton there automatically, then seems logical they could put the IK bones there too)
Would be super convenient if this is the case. If it isn't then I guess I'll have to put the model into Blender and make my own.
As I said, I'm only looking for the answer of if the IK are included or not. Accessing them from Unity script is the next problem, but i think i can figure that out myself as long as I know the IK bones are there and what to look for.
Thanks for any help