Well if you are not being sarcastic, here is a pair of tutorials that might be helpful to you:
https://gamedevelopment.tutsplus.com/tu ... -cms-26489
Moderator: joepal
Tanny wrote:If I haven't mentioned this already, I have exactly no interest in Blender at the current time. But I thank you for your good intentions.
And what I'm interested in personally is a small matter of no particular importance. I'm trying to also make a larger point as well, which members seem unable to grasp.
The vast majority of people who might be interested in having fun with digital characters are NEVER going to become Blender users, no matter how many times you guys insist that they should. Thus, to the degree that members chant Blender, Blender, Blender in every thread you are seriously limiting the potential for MakeHuman.
I agree that you sincerely feel that you are supporting MakeHuman, and your good intentions are indeed noted. But to the degree members focus on Blender you are actually undermining the potential for MakeHuman.
The logic here is VERY simple.
Blender is a 3D power user tool. Most people are not 3D power users, and don't want to be 3D power users.
If you want this forum to ever have more than 10 users, the solution is to develop MakeHuman based work flows that the average person can access relatively quickly.
The workflow I've suggested above was discovered and explored in just a day or two. I'm sure it can be improved upon if there is a will to do so. There are probably plenty of other fairly simple ways MakeHuman can be put to use. I already mentioned a great one the last time I was here.
brkurt wrote:
Good point about Blender power uses (of which I am one). What needs to happen to Makehuman is a move away from 2000's-ish mouse-and-keyboard to touch screens and game controllers. What might surprise you is that was happening in Alpha 4! (Which of course, couldn't export a format yet).
So...in general...a ergonomic approach to character design, closer to fingerpainting than slideruler is what is need to increase Makehuman popularity.
I'm advocating that MH users focus on the newly improved Marvelous Designer / Z Brush combo (just happened!) if they are professional developers, and allow the MH coders to focus strictly on the human form.
Return to General discussions about makehuman
Users browsing this forum: Google [Bot] and 1 guest