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Skin tone/texture gets pale/white on export?

PostPosted: Sun Dec 03, 2017 4:02 pm
by TCW83
Skin tone/texture gets pale/white on export?

If I export a MH model into either blender or directly into UE4, whe skin is paler than it was shown on the MH model. Why is that? Any fixes?

Re: Skin tone/texture gets pale/white on export?

PostPosted: Sun Dec 03, 2017 7:31 pm
by MargaretToigo
Check which shaders you're using and check the specularity setting. I don't know about UE4, but in my experience, Humans imported into Blender often have different shader settings in Cycles, or have the specularity turned all the way up in Blender Render.