Blender and principled shader?

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Blender and principled shader?

Postby SaltyCowdawg » Sat Oct 21, 2017 4:44 pm

Gang,

Has anybody used the new principled shader on MH assets yet? I have a bit but not with what I'd consider results that would make me abandon the node setups I already use....
Peter L. Berghold <peter@berghold.net> or <Salty.Cowdawg@gmail.com>
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Re: Blender and principled shader?

Postby RobBaer » Sat Oct 21, 2017 5:35 pm

There have been about 40 posts, many by blindsaypatten who I think has done a little playing with export support
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