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Re: MakeWhatever.org

PostPosted: Thu Jan 11, 2018 12:46 pm
by make3
makepig, makedog, makecat, makehorse , makehippo ..

--> the number of sliders (maketarget) is infinite in that (think of the little curly tail of the pig :D )

But it should be possible to bring down the number of sliders to some basics that all of those upon animals share :

--> First, a primary slider which brings your human on his four feet, make its head horizontal to the ground and make its mouth longer, nose embedded ..etc
--> Second, some secondary sliders which will operate on the different parts.

The goal would be to create some mythological monsters with no tails (no human bones for that unless one creates a specfic rig for that) unless you design a kind of poney tail (hair) to be fixed on the butt. The animal will be a variant of a dog , a pig, a cat .. or a mix.

Re: MakeWhatever.org

PostPosted: Thu Jan 11, 2018 3:06 pm
by brkurt
make3 wrote:makepig, makedog, makecat, makehorse , makehippo ..

--> the number of sliders (maketarget) is infinite in that (think of the little curly tail of the pig :D )

But it should be possible to bring down the number of sliders to some basics that all of those upon animals share :

--> First, a primary slider which brings your human on his four feet, make its head horizontal to the ground and make its mouth longer, nose embedded ..etc
--> Second, some secondary sliders which will operate on the different parts.

The goal would be to create some mythological monsters with no tails (no human bones for that unless one creates a specfic rig for that) unless you design a kind of poney tail (hair) to be fixed on the butt. The animal will be a variant of a dog , a pig, a cat .. or a mix.


There are two ways to solve this problem: one easy; one hard. The easy way is the standard video game approach of simply attaching horns, or wings, or a tail, in the same way that one can attach a wig. The 'tail' rig can be parented to the default rig (that's how it works in Blender 2.7x) , but it looks like an attachment.

The second way is to have proxy meshes with horns, wings, or tails as integral parts of the mesh, and then again to add the rigs at another point in the design process. This will take more work, but can be done.

Re: MakeWhatever.org

PostPosted: Sun Jun 24, 2018 12:34 am
by titleknown
Holy heck, I've been away for a while. Might as well show what I just recently posted, some from my archives, one from something I'd been meaning to complete for ages:
Doll Body Target
Image
Tim Curry Satan Horns
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Mutation
Image
Mecha Body
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Shrek Ears
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And the Goomba Face and Walker Mech Legs ones I showed before are available for download now!

Re: MakeWhatever.org

PostPosted: Sun Jul 29, 2018 3:29 pm
by FreezyChan
Managed to make a really strange creature in MakeHuman

Image

Targets used:

Smooth Rena
Quadruped
Saci (Made by me, Not for download)
SSBBW Hip
Toonify14
Weirdcreature (made by me)
Wewkwardo (also made by me)
Yaoi-chin2

Re: MakeWhatever.org

PostPosted: Mon Jul 30, 2018 1:39 am
by jujube
The eyes look like one of these :shock: https://en.m.wikipedia.org/wiki/Tarsier :lol:

Re: MakeWhatever.org

PostPosted: Fri Nov 20, 2020 2:22 am
by thomekk
titleknown wrote:Well, I posted more of my horrifying inhuman targets, specifically digitigrade legs, catgirl ears, a Monster Factory reference (I'm shocked those aren't more common), a Frankenstein head, a Zombie body, a Junji-Ito-inspired abomination, a Xenomorph body and the thing from the end of I Have No Mouth and I Must Scream.

Hope y'all dig it, and hope y'all can find things to do with 'em!


I absolutely love your modifications!
Thanks a lot for bringing them up 8-)