Hi: Is it possible to make a cartoon figure in MH not a cartoon render but a cartoon looking character.
Something similar to this:
Moderator: joepal
RobBaer wrote:Not "out of the box." It is possible to make such a character in Blender or another program and add it to the topology collection in MH, after which it could be used in MakeHuman.
uncle808us wrote:RobBaer wrote:Not "out of the box." It is possible to make such a character in Blender or another program and add it to the topology collection in MH, after which it could be used in MakeHuman.
Thank you for this reply.
This is intriguing information could you tell me or direct me to information on how this is achieved?
I'm hoping it can be done in Cheetah 3d as I don't use Blender but Cheetah 3D is quite similar.
I certainly would appreciate it.
Thank you again.
brkurt wrote:uncle808us wrote:RobBaer wrote:Not "out of the box." It is possible to make such a character in Blender or another program and add it to the topology collection in MH, after which it could be used in MakeHuman.
Thank you for this reply.
This is intriguing information could you tell me or direct me to information on how this is achieved?
I'm hoping it can be done in Cheetah 3d as I don't use Blender but Cheetah 3D is quite similar.
I certainly would appreciate it.
Thank you again.
This is an interesting request, after all the effort to create a hyper-realistic model.
What you want is Mancandy
https://www.youtube.com/watch?v=JEiJJ1nMI4k
brkurt wrote:Cheetah 3d will import Collada .dae files; you would need to load Mancandy into Blender, then export as Collada. Unfortunately, you will lose the shape keys in the process. How advanced are your rigging skills? You will most likely need to rebuild the rig, and create the inverse kinematics yourself. No easy task, but the model is decent. Good luck.
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