I did (another) stupid thing today. I spent the majority of the day nudging vertices in Blender to make a target to produce a certain shape of eye. The result is not bad, but I created it from the base mesh and when I tried it on the Caucasian male model the result is thoroughly mangled. I thought it would be relatively easy to make a target that returned the Caucasian male eyes back into base mesh eyes but the changes are surprisingly extensive. The base mesh eyes point straight along the y axis but the Caucasian male eyes look downward and are somewhat cross-eyed, are further forward, are scaled unequally, and the surrounding area is all changed.
So, the point is, does anyone know any tricks that might be used to take the shape of the eye I created and "plug it into" the male Caucasian? I feel like if I could just cut out the eyes, stick mine in, and smooth out the transition it should work, but I don't think MakeTarget would approve.
Here's what it looks like using the revert-to-base-mesh target and my target:
Here's the result of applying it to the Caucasian male mesh:
Help?
Edit: for the purpose of visualization here are the three configurations, from top to bottom, my modified mesh, the male Caucasian mesh, and the unmodified base mesh. All the modifications are inside the highlighted loop.
As you can see the loop has significantly changed it's shape, it's not just translations, rotations, and scaling. Still, it seems like there ought to be a way to transfer the geometry of the opening between the lids, relative to the eyeball.