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Importing a new proxie mesh

PostPosted: Wed Nov 23, 2016 12:05 am
by Ghastly
I've made myself a new low poly proxy. Is there a way to import the new proxy into MakeHuman?

Re: Importing a new proxie mesh

PostPosted: Wed Nov 23, 2016 4:06 am
by loki1950
Fit it to the base mesh in makeclothes then change the resulting clothing file's extension to .proxy

Enjoy the Choice :)

Re: Importing a new proxie mesh

PostPosted: Wed Nov 23, 2016 5:37 am
by joepal
Use makeclothes, then follow instructions here: http://www.makehumancommunity.org/wiki/ ... ologies%3F

Re: Importing a new proxie mesh

PostPosted: Wed Nov 23, 2016 10:23 pm
by Ghastly
Is there a non-Blender version of MakeClothes?

Re: Importing a new proxie mesh

PostPosted: Wed Nov 23, 2016 11:28 pm
by Aranuvir
In short: no.

Re: Importing a new proxie mesh

PostPosted: Thu Nov 24, 2016 5:37 am
by Ghastly
Bummer. I wish Blender had a UI designed sometime after 1987 so the software would be usable.

Re: Importing a new proxie mesh

PostPosted: Sun Nov 27, 2016 8:16 pm
by susuexp
Ghastly wrote:Bummer. I wish Blender had a UI designed sometime after 1987 so the software would be usable.


While it's not particularly welcoming to new users - and there are plans to change the UI somewhat -just the sheer scope of blender means it's probably never going to be a piece of software you can easily get into. However if you have another 3D software, you could always export the mesh, import it into blender and just use the MakeClothes add-on.