Manuel...
The "Restricted Content" that the Poser License is referring to are actually the "ready made" complete models, props, etc. INCLUDED WITH the program (or part of the program) itself.
Let's look at the Poser License again:
A. As used in this section, the term
"Restricted Content" means
all files and data included with or part of the Program including but not limited to:-
Included mesh objects (geometry) in any format.
(NOTE the term
OBJECTS)
-
Included files in all proprietary Program file formats (PZ3, PP2, CM2, LT2, HR2, FC2, HD2, PZ2, CR2, MC6, MT5, and any subsequent/compressed formats).
-
Included images (including but not limited to materials, texture and transparency maps).
-
Included Documentation.
- Restricted Content extracted or exported from the Program remains Restricted Content
except as expressly permitted by this agreement.B.
Third-party content included with Program and Documentation is copyrighted and owned by the original content creators.C. The Company claims full ownership and copyright rights to all
Company-created Restricted Content and all derivatives of these files which are
not expressly permitted by this agreement.
D. You cannot sell, resell, distribute, cause to be distributed, or allow any portion of the
Restricted Content to be distributed under any circumstances, via any public or private medium,
except where expressly permitted by this EULA and US copyright law, without the Company's prior written consent, a copy of which must be furnished with all Restricted Content distributed in accordance with this section. You may only use the Restricted Content for exclusive use on one computer unless authorized within this EULA and/or the contents of the Company's official written consent.
E. You may copyright and distribute rendered still or animated images derived from the Restricted Content without restriction or royalty to Company provided you do not violate other clauses of this agreement.
F. If you purchased a Site License, you may distribute the Restricted Content between all computers containing valid copies of the Program, other Company products, and/or other software able to process Restricted Content.
G.
You may export geometry data for use in other third party software packages provided that you do not violate any terms of this agreement. You may not sell, distribute, or copyright exported Restricted Content geometry data in any format of any kind unless expressly permitted by this agreement. Re-triangulated, simplified, subdivided, or
other Derivative forms of exported geometry data remain Restricted Content. You may use Program to generate three-dimensional motion data that you can sell, distribute, and copyright provided that this data is not derived from motion data included in the Restricted Content.
H.
You may use and distribute the Allowed Content in accordance with all applicable license terms imposed by the content's original creator. The Company does not enforce third-party rights.I. The purpose of defining certain content as Restricted Content is to protect the Company's investment, interests, and ownership of Restricted Content. It is not the Company's policy to unreasonably restrict or inhibit any third party's creative or commercial activities.
The following are Legitimate Uses of Restricted Content:
- Creating morph targets based on the Restricted Content provided that any distribution of the morph targets will not include the original mesh connectivity information. This can be in the form of data utilized with morph moving utilities or in a .CR2 file that references the original geometry but does not include the complete mesh.
- Creating texture templates derived from the Restricted Content to create new maps for either Restricted or Allowed content.
- Creating tutorials, books, or other educational materials using images of Program interface for sale, distribution, public display, etc., provided they are intended to educate users as to use of the Program, or when used under the "fair use" guidelines of US copyright law. Any other use of images of the Program interface must be approved by the Company's prior written consent.
-
Creating original content (props, hair, clothing, etc.) for Restricted Content for sale, distribution, public display, etc.
- Creating materials (shader trees) for use with either Restricted or Allowed Content.
-
Creating characters or props based on Restricted Content in proprietary file formats, where the original (or modified) geometry, texture, or other Restricted Content Files are not distributed with said characters or props.- Creating PoserPython scripts.
J. As part of the legitimate uses for Restricted Content outlined above, you may reproduce, distribute, sell, copyright, publicly display, and publicly perform using Restricted Content provided that such activity is limited to the Legitimate Uses enumerated above and does not violate any other clauses in this agreement and/or applicable US copyright laws.
Basically what this says is that you can create your own original models and figures within POSER or a third party app and import it into Poser, translate it into a POSER format file(s) for use in either Poser or an app that can use Poser files like DAZ STUDIO, and the model is still COMPLETELY ans UNRESTRICTIVELY YOURS. It's only when you make DERIVATIONS of COMPLETELY DEFINED NON GENERIC MODELS included WITH POSER, or use those COMPANY CREATED or SUBLICENSED THIRD PARTY BUNDLED ENTITIES - that you are dealing with "RESTRICTED CONTENT".
This point is clarified chiefly by this sentence proclamation defined under "permissable" uses:
"Creating original content (props, hair, clothing, etc.) for Restricted Content for sale, distribution, public display, etc"
Again - as I said before - original end user created content (not content derived from company trademarked models or sub licensed third party bundled models) - even in Poser proprietary formats, are still the total unrestricted property of the enduser - no copyright or attribution required.
The Poser license also clarifies a distinction between a "character" created by an enduser - and content claimed by the company as intellectual property, whereas no such distinction is made in the MIT license.
The Poser license does NOT place restrictions on meshes / objects imported INTO Poser , rigged or modified within Poser - and then re-exported out in a Poser proprietary format, nor are there any stipulations concerning royalties or required sublicensing for creating original models converted to a Poser format and then distributed or sold, otherwise how could the license state that the third party bundled entities are the intellectual and real properties of their respective creators?
Poser has figures that can be used to make images - but many people choose to create their own original figures outside of Poser and import them into Poser to rig and to pose them. Poser is at it's core really not a figure creation utility, but a figure POSING and ANIMATION utility geared towards making images and animations.
MH on the other hand - is a figure
CREATION utility - hence it's name "
MAKE HUMAN". MH shares many simularities AND attributes with POSER - but is more of a modelling application because it's chief focus is on FIGURE CREATION - not FIGURE ANIMATION or POSING. Poser has "rigging" resources that allow for original models IMPORTED into Poser to be rigged for use WITHIN Poser - eie. to create 2D imagery using 3d resources.
Original end user created content rigged within Poser and then exported in Poser file format(s) are not held to any restrictions whatsoever, hence in this respect - they are unrestricted mesh output. You can find many original Poser figures made by Poser End Users for sale all over the net. (figures created in a third party 3d modelling suite, and then rigged and translated within Poser for use within Poser and Daz Studio).
MH is a FIGURE MODELLING APPLICATION, thus it is more closely related to Hexagon, Wings3d, and 3dStudio Max, than Poser really. It is chiefly designed to CREATE figure models, and is not focused at it's core on primarily posing already defined figures and making just 2D images.
In short
- Poser is a figure posing and rendering utility with some modelling capabilities - while MH is a figure modelling utility with some posing and rendering capabilities.Because MH is defined as a MODELLING application (see intro preamble at MH homepage),
then it's function is to allow users to CREATE their own FIGURES (MODELS) - not to make images from precreated figures provided for them.
Poser is designed to allow users to make IMAGES that they OWN using program provided premade figures,
MH is designed to allow users to create 3D FIGURE MODELS that they OWN.Poser and MH are two very different and very distinct programs. Apples and Oranges...
When I became frustrated earlier and said "I'll just buy a copy of Poser", I was referring to either making my own models then importing them into Poser for rigging and translation into Poser runtime file format, or - using a premade Poser figures for scenes (in which case I wouldn't own the models, just the images - which is NOT what I really want). from there I would then import it into DAZ STUDIO - pose it there - and then the final stage is sending on into Bryce 6 where the final scene is completed. I would much rather make my own figures with MH rather than using the cookie cutter already made Poser figures or having to make a figure in WINGS3d and then rigging in Poser, because MH would allow me to create
MY OWN models FASTER. Poser files can be used in DAZ studio, and I need DAZ studio to do large scale scenes in BRYCE 6.1, which is really not possible in Poser on the "panoramic" scale that I prefer. DAZ STUDIO integrates with Bryce, and Poser files integrate with Daz Studio. I believe Carrera is the only other third party app that has files compatible with Daz Studio. I want to completely OWN my figure models - hence - my frustration.
To Manuel, SuperCGPro,Eternal Knight, and everyone else responding to this thread -
..You are all terrific, and I appreciate - and am thankful for the opportunity and privelege to be part of this forum -
Please don't misinterpret my enthusuastic, and at times - rather empassioned dialogue as being in any way derogatory, terse, or fecicious. I have a tendency at times to get a little carried away and piously climb atop my soap box and get a tad bit preachy - but sometimes I get lucky and actually manage to say something relevant
.LOL.