- Code: Select all
== What is a Target? The MakeHuman Morphing Process. ==
[[File:Morph1.png|left]] The principle is simple. A target is a modifcation to a base mesh shape that does not alter the mesh itself but that stores information that permits the base mesh to be transformed into the target shape using ‘morphing’. Targets are what allow the slider controls in MakeHuman™ to take a single base mesh for a character and morph the shape of that character based on a variety of different feature target files. The many target files used by MakeHuman™ can alter a single human base form into characters with features as different as those distinguishing male from female to as subtle as varying the shape of a single earlobe.
A target contains the offsets by which vertices of the human base model (base.obj) deviate from the original to achieve a specific feature. eg. a long nose could be a target. These targets can be combined and MakeHuman™ uses them by blending targets together and gradually applying them to the base mesh to create a nearly endless variety of human forms. Below are examples of target blending obtained by choosing a target that defined the character as male and combining that target with the extreme settings for other targets that determned the muscle tone or weight of the character.
MakeHuman™ handles morphing with a special file format, ".target".
<br style="clear:both" />
The final
- Code: Select all
<br style="clear:both" />
So, now the image is floated to the left, the text is on the right, and what follows after "clear:both" is aligned normally.