Thank you, hopefully the move will go smoothly
I have made the decision to bypass MHX2 for the visemes input as it, in the end, gets rather confusing trying to get the models MHX2 makes, and the models the come directly from MakeHuman through the blender plugin, to play nicely together on the technical side. So, i have instead opted for a much easier route that can be applied to either formats (and saves me many headaches trying to alter the code as a non programmer)
using this
https://github.com/iCEE-HAM/io_import_lipSync-blender2.8 allows the work i have done in papagayo-ng to be applied to either format that is being used.
I will try to have the visemes working with both MHX2 and MPFB, but it seems more likely that it will be limited to MPFB. Ideally, i will be able to include the .targets of the extended visemes as downloadable assets under the 'custom' section. this will make the flow from MakeHuman to quality lipsync much more readily available.
I also wanted to re-note this project
https://github.com/AssetDK/makeshapesSince i have opted to bypass MHX2 and its ability to add face shapes, this project will most likely be required for ease of the new visemes incorporation to the MPFB models in Blender.
This is perhaps the wrong discussion to be mentioning all of this in. When it is all complete, i will create a new message with all the information.
MPFB = Makehuman Plugin for Blender