Hello MH team, I'm sure you get a lot of license questions, I've been searching the forum and I think I have a clear image of the limitations. Still, I want to make sure:
I plan on implementing a character editor program based on Makehuman (morphs, proxies, rigs, the whole package). Not Python, but C++ or .NET. I would like to use this character editor together with other applications (standalone game, mmo game, simulator, whatever).
I understand I should release the software under AGPL3 license or later (public open source). Now, I don't have a problem with making the character editor open source (and the targets, base mesh, rigs, etc. are AGPL3 of course), but the game/sim/etc... that's a different issue . So I understand I have 2 options:
1) Come to terms with the Makehuman team for a close source/commercial option (probably small chance - still, worth a try);
2) Split it in 2 -> open source (AGPL3) character editor and closed source application. The character editor exports content in a human readable form (JSON, XML - the specification would be in the open source editor anyway, even if binary). Content is CCO and I make my own importer and game/sim/etc (closed source). So in short: - editor (+ morphs, basemesh, etc.) is AGPL3, - generated content belongs to the user (the exported character), - importer and application belong to me. Anybody else is free to make their own exporter/importer and use the content in their separate applications.
In conclusion: Please correct me if I have misunderstood the way your software is licensed and if option 2) would breach the license terms. Otherwise, an "your ok" would suffice . Congratulations on the fine work with Makehuman.