It seems to me like the a8 is a step backwards. Perhaps it is due to the desire to make an approachable skin texture which is more easily modified. I took a week or two to make a nice realistic avy with 7. first week was losing the eastern european ambiance and a week to polish the result til i was happy with a pretty , natural non cartoonish human female.
I have used a 8 and have made progress getting it rigged for blender per Bo's tutorial. The tutorial is certainly an improvement over earlier ones for a7. BUT!, i cannot for the life of me get a realistic look. I am not excluding my own lack of experience but i will be using 7 while waiting for an alpha 9 which combines the blendability of 8 and the definition and professional look of A7. I have fine luck taking the MH output straight to OS/SL. Armature work seems dicey exporting back to os/sl from blender in a7 and that is a definite improvement in A8 I would like to clothe and accessorize in blender but I am totally satisfied with the human output of A7. Is it so detailed polygon-wise that it is hard to manage? Is it the texture? I love the makehuman attitude and the work is great. I am not saying that i am anything but a tad bit disappointed with my own personal results with 8 whereas 7 has made some of the best custom meshes i have ever seen. Does any one else concur with my opinion? Modest negativity aside, you guys have excelled, sometimes in the face of other more cartoonish avatars gaining what i think is undeserved favor over MH. Great work, I am so thankful for your efforts. underline the last line several times

Fer