Hello community.
We are working on a VR composition and distribution platform for short-format immersive experiences.
It is built on top of Unreal Engine 5.5+, but uses the open formats of Universal Scene Description (USD) and MaterialX for all asset content to ensure the effort put into them has a life before and after our project.
I'm thrilled to see continued life in the MakeHuman project especially in recent weeks with @Joel posting more tutorials.
This project is the best hope for an open source character creation tool were artists are free to do with their creations whatever they see fit without restrictive distribution language forcing compliance to closed ecosystems and formats.
Refreshing in a world were orgs are trying to lock creators into dead-end marketplaces and bespoke implementations with subpar exchange formats.
Our project will be dependent upon the creators' ability to freely share their projects in order to contribute to a robust ecosystem of assets from unique skeletal meshes to wardrobe and makeup, accessories and more.
We see this with non-character assets as well and already use Blender (with USD export) for "Set" and "Prop" creation.
I can say with confidence - everything looks great in our project (Unreal Engine with Lumen and Megalights) even on first import.
I have tested the Blender USD export flow with a MakeHuman Skeletal mesh and this does work.
With some collaborative thinking of peeps who understand the dynamics a bit more - we could streamline this experience and make it an interesting new path for some users of MakeHuman and Blender.
We are not experts of character creation, skeletal meshes, skins, hair, clothes, etc. and can really use community insight and guidance to get to the right high-quality, realistic result we seek.
I would love to connect with any devs in this community who would consider commission work to help further the MakeHuman project as well as help us streamline the pipeline from MakeHuman/Blender into our composition tool.
Meaning - the contributions made to enable our project are also contributions to this project.
Would this be the right place to have that discussion?