Question: MH wothout needing Blender

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Question: MH wothout needing Blender

Postby Faithbuilders » Sat Jan 11, 2025 3:42 pm

I have a question some may find silly; I probably know the answer, but I am curious so I will ask anyway. Do you think MH will ever get to the point where you can completely pose your model, and manipulate your model without the use of an outside program like Blender? Don't get me wrong, Blender is great, fun to play around with - it just has such a large leaning curve, and I don't have that kind if time.

I guess, what I am asking is, will MH ever become closer to Poser without needing Blender to make it happen?

Thanks much.
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Re: Question: MH wothout needing Blender

Postby joepal » Sat Jan 18, 2025 10:40 am

Possibly, but not in the current version of MH. PunkDuck is working on a version 2, see https://static.makehumancommunity.org/m ... ion_2.html

In the longer run, it is possible this will have more capabilities than MH 1.x
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Re: Question: MH wothout needing Blender

Postby tomcat » Sat Jan 18, 2025 4:53 pm

Faithbuilders wrote:I guess, what I am asking is, will MH ever become closer to Poser without needing Blender to make it happen?

When discussing MH, it was mentioned that the main goal is to create a human figure to put it into 3D modeling programs and work with it there. That is, the possibility of autonomous work was not considered.

I am working on the project of transferring MH into the game engine, so that it would be possible to manipulate the character there. But the work is moving very hard and slow, mainly because of the lack of interest in such a project.

There is already an attempt to transfer MH to Godot (the very thing I wanted to do) — you can review.

https://www.youtube.com/watch?v=g8RZiBSZXB8
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Re: Question: MH wothout needing Blender

Postby GraysonJames » Mon Feb 03, 2025 2:01 pm

Same here.
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