simering wrote:That looks really great. Can I can somehow apply texture from original version? I tried but it doesn't apply correctly.
I managed to bring vest to MakeHuman (with no texture).
I think I attached wrong file for the helmet, this one is correct (3ds). The model will be from distance so don't need any stripes/details on helmet, just basic outer shape.
I'm really sorry for this and I greatly appreciate your help.
Kind Regards,
Mark
Okay, we've got through the first step, which was the all-quad mesh. I didn't want to do texture (UV) mapping until you had run the vest through Makehuman / Makeclothes.
The helmet is no problem now, since I have created a heuristic for quads in the helmet strap.
The original texture won't apply because the UV map is entirely different now. I'll mark the seams in the most logical way, and if you can handle the Blender texture mapping approach, all should be well.
Here is the vest with a UV map:

and here is the updated Blender file:
http://www.geekopolis.ca/blender/vest1_269.blend