export for 3d studio

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export for 3d studio

Postby nofx » Wed Jul 08, 2009 8:03 am

Hey, i just downloaded makehuman but i can't find out how to export a model.

When i go to the export tab, i don't see any option for exporting... I want to export a model to 3d max (2009). Could someone please help me out with this??
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Re: export for 3d studio

Postby pistacja » Wed Jul 08, 2009 1:50 pm

b!d wrote:press 'e' and you'll get:
1. export.obj
2. export.obj.mtl
3. export.bvh
These files are located in the same place as makehuman.exe

Max reads obj (wavefront object) pretty good.
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Re: export for 3d studio

Postby nofx » Wed Jul 08, 2009 6:45 pm

Thanks, i found out that i was also using the prerelase version, so i switched back to the old 0.9 version. This one works great and i have my obj file.

I have one more question though, it's a very detailed character, around 22.000 polys when i load it into 3d max. But i want to drastically lower the amount of polygons that the model has. Can i do that in makehuman? Or do i have to targetweld everything in 3d max??
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Re: export for 3d studio

Postby pistacja » Thu Jul 09, 2009 7:45 am

The low poly export is scheduled for 1.0 Beta1 http://sites.google.com/site/makehumandocs/road-map and that may take a while... use max for that. With the optimize modifier you can go down to 8-9k but it ain't gonna be pretty.
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