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Help with created clothes

Posted:
Thu Jan 10, 2013 12:48 am
by Yael
I just have created an armor with a kind of futurist in makeclothes, and when I try to use it in Makehuman it apears as an error thing of deformation. I didn't use textres for the model and it's mesh was not complete. like 5 meshes in one group. I don't have any images of the problem. But when I have it I must upload it. ¿Someone can help me?
Re: Help with created clothes

Posted:
Sat Jan 12, 2013 6:18 am
by workinprogress
Can you show us a screen shot, and describe how the clothes object was created?
Re: Help with created clothes

Posted:
Sun Jan 27, 2013 8:08 pm
by Yael
Here is a Screenshot:
I used Milkshape 3D to make the clothes, later exported to blender in .obj format. I use textures for the second time and the clothes are the same like in the screenshot...
Re: Help with created clothes

Posted:
Tue Feb 12, 2013 1:21 pm
by petercolt
Yael wrote:Here is a Screenshot:
I used Milkshape 3D to make the clothes, later exported to blender in .obj format. I use textures for the second time and the clothes are the same like in the screenshot...
Hi
have you managed to find a solution? I came acroos such wild shapes too and I don't know how to get rid of them. Thanx.
Re: Help with created clothes

Posted:
Tue Feb 12, 2013 7:24 pm
by rfairhurst
I have the same problem. The clothing obj creates a triangular mess. The UV map mesh projection looked fine in Blender 2.65.
I noticed that the python window for MakeHuman gave an error saying that it could not find a texture.png file, since I had not created one (I guess I skipped a step). I created one by filling in the mask png with a single color in Gimp. Then I tried using the Clothes again and the python window shows an error about being unable to open data/targets/macrodetails/universal-male-young.target and same path universal-female-young.target. No clothes appear when this error occurs. The closhes that ship with MakeHuman still load fine, but not my MakeClothes data.
For these results I was following the documentation for making a shirt at
http://makehuman.org/node/231 I just found a blog that gives an update to the documentation I was following at
http://makehuman.blogspot.com/2012/02/making-skirt-with-makeclothes.html. It seems to be saying I copied the wrong python files for the makeclothes addon and need to get the scripts from another location. I will try following that tutorial and see if I get better results.
Is there any video tutorial on this? It usually is easier to determine where I may be skipping a necessary step when I see it done right and working in a live demo.
Edit: Right off the bat there is a problem with the blog. There is no makeclothes folder under the MH/utils or MakeHuman/utils directory. There is a makeclothes directory under MakeHuman/tools/Blender26x/ which is what I copied based on the shirt documentation. There is a date stamp on the Blog, but not one on the shirt doc, so I am not sure which is more current. Given that the responses to the shirt doc are more current and it refers to the Blender26x directory, which also should be relatively recent, I am guessing the shirt doc is the most current. But it is hard to follow for a Blender Newbie given the results this post shows we are getting.
Re: Help with created clothes

Posted:
Tue Feb 12, 2013 8:32 pm
by rfairhurst
I am getting an error when I enable the MakeClothes Addon in Blender 2.65a that says
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:...
R6034
An Applicationn has made an attempt to load a C runtime library incorrectly.
Please contact the application's support team for more information.
I have always gotten this error when I enable the MakeClothes addon, and I just did a fresh install of Blender 2.65a and MakeHuman 1.0a7. If I set MakeClothes as a default to laod at start-up this error appears when Blender starts, and if I disable MakeClothes the error message disappears. The other tools do not cause this error message.
Also, when I attempt to use the Make Target and press the button to Load Base Obj I get an error message saying:
Error
Traceback (most recent call last):
File (path to addon folder)\maketarget\maketarget.py, line 83, in execute import_obj.importBaseObj(content)
File (path to addon folder)\mh_utils\import_obj.py, line 48, in importBaseObj ob = importObj(filepath, content)
File (path to addon folder)\mh_utils\import_obj.py, line 81, in importObj fp = open(filepath, "rU")
FileNotFounderro: [Errno 2] no such file or directory: '/program/makehuman\\data/3dobjs/base.obj"
This has also always happened for me, so I guess there is a bug in the MakeClothes utilities within Blender. How should I post this bug report?
Re: Help with created clothes

Posted:
Tue Feb 12, 2013 9:07 pm
by rfairhurst
I got the Import Base Obj to work by changing the Program Path in the Make Target buttons to "C:/Program Files (x86)/makehuman" instead of "/program/makehuman" on my Vista installation. That is not documented, but should be, or some kind of file browser capability should be enabled with that input dialog. So now the Base Obj is importing, which I did not do before. I will see how far this fix takes me.
Re: Help with created clothes

Posted:
Thu Feb 14, 2013 7:34 am
by rfairhurst
I managed to get working results by following the Blog post skirt example, with some adjustments based on my comments and the shirt exampe. I found that the Make Target steps are essential. I also found that when my chothes vertice count matched or was below the vertice count of the helper geometry, the process work. I got an error that prevented me from completing the exercise when I revised my clothes to have noticably more vertices than the helper geometry in a noticably different distribution. I got the best result by duplicating the helper geometry vertices to a new object in Blender. After removing unneeded vertices outside of the clothing limits, I was able to sculpt or reposition the vertices that were within my clothing boundary to get the design I wanted and still have the makeclothes utility work. So the utility is twitchy, but it can be made to work.
Is there a place to share clothes for makehuman? I am starting to develop a basic set of blouse designs with several different common necklines (V-neck, round-neck, U-neck, sweet-heart, square-neck, decollete, chinese collar, halter, and bustier) and several sleeve lengths (sleeveless, cap sleeve, short sleeve, 3/4 sleeve, full sleeve). Assuming it turns out well, I would like them to be added to the makehuman basic program.
It would be great if there was some kind of mix and match utility that could "sew together" the common outfit components to minimize the number of full clothing items required. Does it seem reasonable to think that this could be modularized, using a base top (probably a tube top) that had pre-aligned edges to match several necklines. Also several sleeve lengths that would fit appropriate edges of the base top and neckline combinations. Once the combination is in view, press a "sew together" button to merge the meshes, retain appropriate seams, project UVs and create masks. Textures could still be simple single color fabrics, leaving more elaborate designs to external paint programs. Anyway, I think I am going to see if I can put together one or more Blender projects that use this kind of modularization for the universal-young-female target.
Re: Help with created clothes

Posted:
Mon Apr 15, 2013 11:29 pm
by Jedah85
rfairhurst wrote:I am getting an error when I enable the MakeClothes Addon in Blender 2.65a that says
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:...
R6034
An Applicationn has made an attempt to load a C runtime library incorrectly.
Please contact the application's support team for more information.
I have always gotten this error when I enable the MakeClothes addon, and I just did a fresh install of Blender 2.65a and MakeHuman 1.0a7. If I set MakeClothes as a default to laod at start-up this error appears when Blender starts, and if I disable MakeClothes the error message disappears. The other tools do not cause this error message.
I have the same problem, is it a Blender version problem? did you solve it?
Re: Help with created clothes

Posted:
Tue Apr 16, 2013 2:19 am
by rfairhurst
Jedah85 wrote:rfairhurst wrote:I am getting an error when I enable the MakeClothes Addon in Blender 2.65a that says
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:...
R6034
An Applicationn has made an attempt to load a C runtime library incorrectly.
Please contact the application's support team for more information.
I have always gotten this error when I enable the MakeClothes addon, and I just did a fresh install of Blender 2.65a and MakeHuman 1.0a7. If I set MakeClothes as a default to laod at start-up this error appears when Blender starts, and if I disable MakeClothes the error message disappears. The other tools do not cause this error message.
I have the same problem, is it a Blender version problem? did you solve it?
It is a not to worry about issue. Known with no solution, but no problems (other than the error message). It is a part of MakeClothes, but has no bad effects and MakeClothes works fine.