pistacja wrote:All the parts you get have different materials (textures),[...]
The polymesh editor is a plugin for AoI, separately written, and it is not really documented. The manual deals with trimeshes which are a native part of the app.
AFAIK it is indeed not possible to assign multiple textures to parts of one single object, it needs to be divided. There is UV mapping but that is not what you meant probably.
Was wondering if I done something right that one time I did got a character in parts with indeed all those textures separately, but it appears it is something to ask the aoi people.
Thanks for looking into it!
It is an amazing prog, MakeHuman. In userfriendliness for one it is already way ahead of that one program which name I avoid.
I'll save further questions until I've studied as much as possible for MH and rendering with Aqsis. Thanks again.