Bone Heating Issue with Collada 1.4 Import (Blender)

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Bone Heating Issue with Collada 1.4 Import (Blender)

Postby Tindytim » Mon Jul 28, 2008 9:40 am

For the Life of me I cannot get Bone Heating to work.

The bones are centered, I've even moved them back, and away from center and tried. I keep getting the "Bone Heat Weighting: failed to find a solution for one or more bones" error. I have python 2.5.2 installed and Blender 2.46. I just unistalled and re-installed both. Still no help. I tried different models, and tried exporting from MakeHuman multiple times.

I did completely skip the texturing, as I am not interested in using the MakeHuman textures. Is there something I am missing?

I do get this out of the prompt:
Code: Select all
FEEDBACK: Illusoft Collada 1.4 Plugin v0.3.159 started
[Object "joint0"]
scene.link(ob) deprecated!
        use scene.objects.link(ob) instead
FEEDBACK: FINISHED - time elapsed: 16.8
Tindytim
 
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Re: Bone Heating Issue with Collada 1.4 Import (Blender)

Postby andyp » Tue Jul 29, 2008 6:16 pm

yeah um bone heating has nothing to do with the import script :ugeek:
are you modifying the mesh at all in blender before you bone heat it?
try doing the default mh character, it works perfectly with my pc and bone heat
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Re: Bone Heating Issue with Collada 1.4 Import (Blender)

Postby Jeremy Ray » Tue Jul 29, 2008 7:33 pm

Try "apply scale" on the mesh before parenting it to the armature. This worked for me (swapping out the natty collada mesh for the obj mesh, which needed to be scaled and rotated).
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Re: Bone Heating Issue with Collada 1.4 Import (Blender)

Postby Tindytim » Wed Jul 30, 2008 5:14 am

I'm not modifying the mesh, I have been using the default mesh for a while. I just tried "Apply Scale/Rotation to Object Data" (or something like that), and that didn't help either.

Jeremy Ray wrote:Try "apply scale" on the mesh before parenting it to the armature. This worked for me (swapping out the natty collada mesh for the obj mesh, which needed to be scaled and rotated).


So you used the Bones from the COLLADA model, but used the obj mesh?
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See my script on another thread

Postby m.e » Thu Jul 31, 2008 7:31 am

See one of my posts on andyp's tutorial thread -- I have posted a script that worked for me (down the end of page 2).
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Re: Bone Heating Issue with Collada 1.4 Import (Blender)

Postby Jeremy Ray » Thu Jul 31, 2008 4:16 pm

Yes, I used the collada armature (after fixing it due to buggy import) with the obj mesh.

Sorry I couldn't help.
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Re: Bone Heating Issue with Collada 1.4 Import (Blender)

Postby Tindytim » Wed Aug 06, 2008 4:22 pm

Jeremy Ray wrote:Yes, I used the collada armature (after fixing it due to buggy import) with the obj mesh.

Sorry I couldn't help.


No problem, I just installed an Ubuntu partition. And the Bone heating works fine with it.
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