Saving a Makehuman-Blender rig

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Saving a Makehuman-Blender rig

Postby eddy99 » Wed Mar 02, 2022 5:24 pm

I import my makehuman default rigged model into blender.
Pose model then export the rig as a BVH file into my pose library.
Everything works except for the deformed figure.
Any help please.

Rig 01.png

Rig 02.png
eddy99
 
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Re: Saving a Makehuman-Blender rig

Postby RobBaer » Thu Mar 03, 2022 4:44 pm

This is a weak reply, but in my experience the way these things get fixed is by fixing bone rotation in edit mode. It has been some time since I played with this so I can't remember more without doing some playing that I don't have time for right now. Hope this pushes you in a useful direction.
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Re: Saving a Makehuman-Blender rig

Postby eddy99 » Thu Mar 03, 2022 5:02 pm

Thanks Rob, I think I have sorted it. In MH rig with one of the 2 default rigs.
Make sure POSE is set to none.
In Blender import model change pose, export BVH and it seems to work.

Eddy
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