by Ricardo2020 » Sun Feb 13, 2022 7:44 am
I hope this might make things easier to understand and deal with in terms of adding an asset to your local collection for use within Makehuman.
To download an asset from the listings, go to the page featuring said asset and note the list of files on the page. These will include an mhclo (MakeHuman clothes file), an mhmat (MakeHuman material file), and may also include an obj (wavefront object file), a thumbnail file that will probably be a png that needs renamed to thumb, and png files for diffuse, normal and bump textures and such.
For each file in the list, right click and save as. Put them in your download folder. Once you have all the files for said asset downloaded, go to the download folder and take note of the mhclo file. Create a folder with the exact name as this file (the text to the left of the .mhclo extension). Put all the files into this folder. (There will be times when the thumbnail files will have a png instead of a thumb extension and you will need to fix these.)
Finally, cut and paste this folder into your data/clothes folder inside the home directory for MakeHuman, usually in documents under windows and home on Linux. If it is a skin, put it in Skins, models in Models, etc.
If done correctly, you will see the new asset inside MakeHuman by using the Geometries tab.
Paddle faster. I hear charango music!