hi =)
so ive been exploring and experimenting quite a bit lately w/ the different options for bringing in makehuman figures into blender... there is a shitload to be honest, and its been hard targeting on the best approach (general pros/cons and best practices vs my own needs and workflow). also, w/ the mpfb being updated, that seems to be the direction, which is fine, so far i love it. so that narrows it down to about 3 ways, use the mhx2 import, the makehuman default rig, or using the game engine rig to switch to a riggify rig. i have my own thoughts, but id really like to hear from other users and get their opinions.
for the most part, i do still imagery, but id very much like to explore animation and video game stuff. i would like to, after a character is generated and inside of blender, be able to apply preset poses and expressions on a whim, and adjust as needed direct in the scene. as far as animating, i was under the impression we would be able to simply import animation/motion data straight into the rig somehow, but it doesnt seem to work like that, lol...
any help, advice or ideas would be great, its kind of a struggle posing figures from scratch, and even with all the nice poses offered by the community, i dont want to come off as greedy or unappreciative, but i just need "more"?!? and that only leaves us with the option to import already posed characters, and maybe start adjusting from there, but still... do you not apply poses w/i blender?!?