Tears in clothing
Posted: Sun Apr 25, 2021 10:35 pm
Hello all. I got off on a good start, was doing ok making stuff and had to step back to fix my system (had to flush hdds). getting back into the swing of things and just having figured out how to use the "delete group" to hide body parts under the clothing mesh, im getting new problems of course and need some help and advice.
i had to start from scratch, so im just on the bodysuit for now. my first attempts i noticed some type of "fragmenting", or jaggedness that would appear on the mesh. just for future knowledge, is there some type of known issue with normals when going between outside 3d programs, blender and makehuman?!? it seemed changing the uv mapping alleviates those problems, but i want to be aware of what to look out for, while i changed the mapping, didnt seem like anything was wrong with it in the first place.
and my second question is what can we do in the modeling side to avoid tears in the cloth when the figure is posed?
i had to start from scratch, so im just on the bodysuit for now. my first attempts i noticed some type of "fragmenting", or jaggedness that would appear on the mesh. just for future knowledge, is there some type of known issue with normals when going between outside 3d programs, blender and makehuman?!? it seemed changing the uv mapping alleviates those problems, but i want to be aware of what to look out for, while i changed the mapping, didnt seem like anything was wrong with it in the first place.
and my second question is what can we do in the modeling side to avoid tears in the cloth when the figure is posed?